"Walk Through The Wild"
By
Barbara Farris
President
www.bluedolphinii.com

About theme park and Film.

In a theme resort, store, restaurant or any themed entertainment project you are creating a “show,” a three dimensional movie you can smell and feel. You are not creating a ‘place’ as architects do…you are creating sets, and populating them with actors, as in a film. In a theme entertainment project, the role of the actors is played by the visitors (called guests) and employees (called “the cast”). You enhance these actors’ performances with props, special effects, lighting and theme architecture…the sum total of the experience is called “the show." The “show" is everything the guest sees, hears and experiences during his or her visit. The architecture can be seen as the “stage" upon which the “show" is performed.

Since theme design is about creating a "show," one of our first acts should be to select a "show designer." This "show designer" should be someone with proven experience in the theme design field. William Roose has joined Blue Dolphin II, Bill has over 30 years in the theme park industry. His father built Cedar Point in Ohio. He will utilize design principles originally pioneered in the theme park industry to create our project. Whether the project is a resort hotel, restaurant, shopping center or theme park doesn’t really matter. Regardless of the land use, our guests will be immersed inside a world that may intrigue, amuse, or even frighten them, but always entertains them; a world our guests will want to visit again and again.

Stage 1: Blue Dolphin II’s owner Barbara Farris, Sid Yost known as Rick Kelly and Bill Roose have decide to do a real live film to tie in with the Park. The Characters in our film will be characters placed in the park for people to meet in real life. It is estimated that Grizzly Adams made 33 million dollars from the T.V. series.

We will make action figures, cups and gift items that will relate to our film and to our Park. A Walk In The Wild is not just a series, it is a never ending moment for the people who fall in love with the animals. They can see them on T.V. and watch them in our Park. Once the guest leave, they can take a part of Walk in The Wild with them by purchasing our souvenirs and films that will be sold in our gift shops as they exit.

We are not just filming a T.V. show. We are building a new foundation for education. Our characters will become famous and friendly with our guest. So watch out, you never know when you will appear in "Walk in The Wild." As we will be shooting from location with in the park.

This project will net close to 2.6 Billion in the next 10 years. From the land sales around the park and from the souvenirs/films, we will own all the copy rights and trade marks for manufacturing. We will distribute our items through out our park and all major retailers.

In theme design, we often start with no more than the thought that the project needs to be entertaining and should attract a certain number of people in a certain market. Sometimes the client will bring a basic "notion" to the show designer, other times we start with a blank page. The process of filling in the blank page is called concept development. We can fill that blank page with words, drawings, illustrations, plans, models or mock-ups or any combination of them, but when the concept is complete, the client will have an understanding of what the project is all about.

One of the major differences between theme design concept development and our project. Is we will have character that are not made of costumes. Our guest will meet and have pictures taken with more then a stuffed costume. Our guest will get the autograph of our celebrities.

Example Ben and Frito will be the main characters in our series. Ben the bear will make a paw print in the books we assign at the entrance to our guest when they arrive. Ben will have a trainer that takes his paw, places it in ink and stamps on there book. Then a photo will be taken of Ben and the guest to go beside Ben’s autograph.


This will cost our guest $20.00

$10.00 for the book and $10.00 for the picture and autograph. Frito and other characters will be able to perform the same autograph for our guest.


Forced Perspective
Forced perspective, originally developed by motion picture art directors, is commonly used to create theme environments. Probably it’s most famous example is Main Street at Disneyland. Walt Disney wanted Main Street to re-create the warm, comfortable feel of a small American town. His show designers accomplished this by reducing the scale of the buildings: full scale at street level, then three quarter to five eighths scale as you reach the second and third floors. The result: the guests feel "bigger" than normal, instinctively more in control and therefore more relaxed. Emotionally, Main Street serves as a safe and friendly transition between the often chaotic and imposing "outside world" and the fantasy adventures in the theme park beyond.

Disney used characters like a mouse and there concept is fantasy. The kids loved meeting each character at Disney. With our park we are not fantasy our cast member are real and are park will be made out of the surrounding environment. We will not use the city atmosphere. We want our guest to feel as if there really in the woods with our cast members. They will be chased by tigers that are trained as they ride in a caged vehicle.

Our guest will be in cages and our animals will roam free. We will have shows in different sections of the park. Our guest will be educated on how Rick Kelly trained his animals for the big screen.

The Fantasy Environment
Like motion picture sets, theme environments are designed to create the impression that the guests have traveled to a particular place and/or time. Movie sets are almost always in the background, with the actors, of course, in the foreground, so the sets must be somewhat extreme in their design, so that they instantly "read" as what they are, even though they are not the focus of the film. Similarly, theme facades and interiors are archetypes, and their ability to evoke the feeling of being somewhere or some time is more important than their architectural correctness.

We will design water parks and Tree house lodges to give our guest a feeling of the wilderness. We will create fantasy to our rides for our guest’s entertainment.

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